License for David Forsgren Piuva's Graphics Engine
Engine core:
The core of the engine is given out under the zlib open source license.
This is the same license as the Bullet physics engine use in case that you want to copy and paste code without using the ActiveX interface.
SDK samples:
You may use the included textures, models, sounds and shaders in your games and applications.
You may use the open source code given in the SDK examples and tools. You don't even have to include any copyright notice for that because everyone using the same engine will know who made it.